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Bin-bollywomp

10
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A member registered Mar 13, 2023

Recent community posts

This was a fun little experience. Takes me back to playing Flower and watching The Unpainted Swan. Did either of those games play a role in inspiring this seaside swashing sim?

<Possible Spoilers>

I'm not sure if this was intentional, buton around day 11 I went about I went about collecting hashcodes for foxtrot, echo, and delta. I was digging up stuff two, finding a deer skull and box of bones all the while I was frequently hearing noises in the background of stuff falling down.  On another note, during the last day I sent out the "cursed codes" I found while digging.

So as I entered Echo to get the hashcode, as I was writing it down I get spooked by a sudden noise and apparently got sent into the "void." Not really sure what prompted this I looked it up, but only heard about some guy that nabs you if you go out of bounds. I of course am unsure how angered that guy, but I at least wanted to make sure if this is intended or not.

I admit, I have long awaited for something such as this. Love me some attractive yet utility heavy robot gals.  Additionally the designs are are cool! All the segmenting and clear functionality for the bots are great. The environment work is also a big plus.

The story looks like it has a lot of potential. I'm betting Protag and Rich Boy will come into some pretty major conflict by the end game, or they may team up. Who knows?

Some other things I'm wondering about this project is what else other than the visual novel aspect will you implement? A good amount of the robot gals are pretty clearly built for combat. That certainly means there's gonna be some cool fight cinematics. Yet it makes me question if you're planning to implement some sort of combat to game-play itself. Such as a turn-based dueling one. Where you manage and purchase things for your robits before sending them to beat up other robits and goons. Such a thing isn't necessary, but thinking about it makes me excited. 

Best of luck to ya on this project!

The game is interestingly challenging though I have met with a roadblock.

On level four after the saw the final hurdle with the spikes does seem to be too much. After managing to get to the position between the spikes I am unable to progress. The spikes above the wall do end up killing the player upon them contacting the wall, as they seem to be a pixel or two wider than they should. And due to the spike below it I can't manage to delay touching the wall without contacting the spike due to deceleration during the jump.

I would recommend either decreasing the horizontal size of the spikes by a small amount or allowing the player to change their jump height depending on how long they press the jump button. Either way, this is fairly promising for a first game.

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I am having issues entering the "doors" no button combination seems to work.

Edit: Found it out, WASD doesn't apply to entering the door while the arrow keys do.

A short albeit enjoyable experience. One thing I think would be interesting to add would be factoids about the waste disposal industry between days. Would add some educational value and would help with the pacing. :)

Dr. Kel grundle confirmed

Yea I have the same problem, follow the beeping until It can't beep any faster, dig at the spot I was pointed at, nothing shows up, bring out the detector again, it's beeping has changed.

I dunno maybe there's some weird targeting issue with the detector where it just can't choose which underground object to detect.
Could probably be partially alleviated by having it make a different noise and change the light to blue if it's directly over an underground item.

I don't really mind that I have a conga line of mannequin buddies following me around most of the time; But it would be nice if I could distract them to leave me alone when I'm out searching for treasure. Like I dunno leaving a radio on outside for them to hang around and not bother me would be nice.

I'm unsure if this is an event or a bug; But on day 10 of story mode when I went to go check my fridge all my food was gone, including my MRE's. My fridge was closed and entrances to the base were locked. Any info from anyone would be appreciated.